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- -+(*- PRESENT -*)+-
-
- Caesar from Impressions - Complete Docs.
-
- CAESAR
-
- Thank you for buying this product. It is the result
- of a great deal of hard work and careful thought,
- and we hope that it will give you many hours of
- enjoyment.
-
- We are proud of our games, but we know that
- they can never be perfect. If you have any ideas
- about how we can improve, we would be de-
- lighted to hear from you. Please take the time to
- fill out the enclosed registration card. We can then
- add you to our mailing list, and keep you informed
- of new products and special offers as they come
- out.
-
- Caesar: Copyright Impressions 1992
-
-
- INTRODUCTION
- ~~~~~~~~~~~~
- Welcome to the grandeur and glory of imperial
- Rome! It is the first century BC, and the repub-
- lihas just fallen to the first Emperor, Caesar
- Augstus. Positions of power change hands as the
- would-be masters of the Empire rise and fall in the
- Emperor's favour.
-
- You are one such ambitious publifigure. Through
- patient skill and hard nosed dealing, you have
- managed to secure the governorship of a province
- of the Roman Empire.
-
- If you can turn the undeveloped backwater
- into a secure and prosperous home for its
- citizens, you will rise in rank, and in the Emperors
- esteem. If you can repeat that success throughout
- your career, anything is possible - perhaps even
- the throne itself.
-
- ABOUT CAESAR
- ~~~~~~~~~~~~~
- In Caesar, you job is to govern your province as
- efficiently as possible. Much of your time will be
- spent in the capital city of your Province. You will
- have to design & build this yourself. Housing,
- water-supply, industry and many other factors will
- have to be balanced to produce a successful city.
-
- However, your citizens do not live in an ideal,
- insulated world where the only problem is how to
- spend your money. Beyond the Imperial frontiers
- are barbarians of many tribes, constantly trying the
- Empire's defences. If life under your rule is miser-
- able or harsh, you will also have to face opposition
- from within. You must ensure that the entire
- province is well defended, and that safe travel
- between its towns is maintained.
-
- OBJECTIVES
- ~~~~~~~~~~~
- Your objective in Caesar is to govern your province
- of the Empire sufficiently well that you will be
- promoted. If promoted, you will be given control of
- a new region where standards must be higher.
- With enough successes, you could eventually rise
- to the rank of Emperor yourself.
-
- Your performance as provincial governor will be
- assessed in four ways:
-
- Peace - the degree of security your people
- enjoy.
-
- Culture - the publiand cultural amenities avail-
- able to the citizens.
-
- Prosperity - the wealth you have bought your province.
-
- Empire - the communications and transport network in the region.
-
- You will also have an overall rating based on these factors.
- You can always get a report on your current performance by
- consulting your administrative advisor, from the forum.
- Click on the base of each pillar in his report for a resume
- of the requirements to increase in each rating.
- To gain promotion, you need to achieve a certain overall rating,
- and have at least a minimum in each category. You can see what
- those figures are, again, by going to the forum - this time
- to see your political advisor. Once there, just click on
- your current title.
-
- The imperial favour rating on the same screen gives a more
- general indication of how important and how competent the
- Emperor considers you to be.
-
- TITLE IN CAESAR
- ~~~~~~~~~~~~~~~
- You start the game with the title of Decurian, one level
- above the citizens of the province. The ranks which exist
- in the game, from lowest to highest are as follows:
-
- Citizen - Decurian - Magistrate - Praefectus - Legate -
- Quaestor - Senator - Praetor - Consul - Proconsul -
- Emperor.
-
- INTERFACE INTRODUCTION
- ~~~~~~~~~~~~~~~~~~~~~~
- This game has been designed with an easy to use mouse driven
- point and click interface. Each command you mighyt want
- to issue will be associated with an icon (a small picture)
- on the screen. The icons are always along the bottom of
- the screen.
-
- To give the command, just click on its icon - move the mouse
- pointer onto the icon and firmly press the left mouse
- button.
-
- Keyboard commands are also included for pusers who do not have
- a mouse.
-
- COMMAND MODE AND SCROLL MODE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- After you load the game, you will see terrain over all of the
- screen except a strip along the bottom - the icons.
-
- The mouse pointer initially looks like an arrow. This means
- that you are in command mode, and can issue iunstructions by
- clicking on icons.
-
- If you give a command that needs a location to be
- specified (like building something), the pointer will
- change - usually into a picture of the thing you
- want to build. You are now in Scroll Mode.
-
- Clicking the right mouse button (right clicking)
- anywhere will also toggle you between the two
- modes.
-
- In Scroll Mode, when you move the mouse beyond
- one of the screen edges, the screen display will
- move in that direction up to the border of the
- terrain area. Both of the main terrain displays in
- the game are of an area much larger than what is
- first visible on the screen.
-
- So, if you want to build new houses, say, you
- must be in Command Mode and click on the icon
- that looks like a house. The pointer will become a
- small house, indicating that you are now in scroll
- mode. You can scroll all around, looking for a good
- sight to place your building. Click on a site to
- choose it. Having done so, you will stay in Scroll
- Mode, with house-building still the selected com-
- mand, until you right click, and shift back to
- Command Mode.
-
- GETTING STARTED
- ~~~~~~~~~~~~~~~~
- Please refer to your technical supplement for
- instructions on how to load the oame on your
- computer.
-
- Having done so, you will be shown the options
- screen. Here you can either load a partially-finished
- game you saved earlier and carry on, or set the
- parameters for a new uame.
-
- In a new game, you must first set a difficulty level,
- which determines how much money you start with
- in each province. You can also personalise the
- game by naming your new governor.
- You can rename your character later, or gain a
- reminder of where in the Empire you have been
- posted, by clicking on your Name and your prov-
- ince within the Political Advisor's report (see 'In
- the Forum ').
-
-
- THE CITY LEVEL AND THE PROVINCIAL LEVEL
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Once past the options screen, you will be shown
- the area where you must build your new city.
- Initially, this 'City Level' is a bare landscape of
- rocks and trees. It is here that you will clear the
- way for housing, hospitals, schools and all the
- other buildings of the capital. Eventually, most of
- this countryside may become a bustling urban
- landscape.
-
- Whenever you take control of a new province, the
- terrain of the City Level will be generated randomly
- so as to maximise replay value.
-
- If you click on the arrow icon on the left, you will
- be taken from the City Level to the Provincial
- Level. This shows the whole province, not just the
- small area selected for the new Capital. The most
- important elements here are your main city and the
- larger towns of the region. You must add roads
- and walls, and base garrisons where you expect
- trouble. The red battle standard next to the build-
- ings marking your city represents the Prima Cohors
- - your first cohort of soldiers.
-
- The shape of the Provincial Level will reflect the
- actual province you are in.
-
- TIME IN CAESAR
- ~~~~~~~~~~~~~~~
- While you are looking at the City Level or the
- Provincial Level, time is always ticking away in
- Caesar. You can pause the game by clicking on the
- Disk Options icon and choosing Pause.
-
- Time also stops when you leave the two main
- displays altogether - for example when you consult
- your advisors in the forum, or inspect a Mini Map.
-
- THE MINI MAPS
- ~~~~~~~~~~~~~~
- As well as the normal City Level, there are a
- number of small 'Mini Maps', each of which
- summarises information about one specifiaspect of
- the city, all on one screen. Select the Mini Map
- icon, and you are presented with the following list
- of available maps.
-
- Land Shape Water Distribution
- Land Value Administration
- Trouble Areas Road Layout
- Urbanisatinn
-
- Below that, the name of the map currently se-
- lected for display is given. This is the map that is
- actually shown to the left of the list. Click on the
- button next to an item on the list to select it. Note
- that most Mini Maps will initially look very boring -
- a display of your road layout won't be too interest-
- ino until you have built some roads.
-
- IN THE FORUM
- ~~~~~~~~~~~~
- The large F icon will take you to the forum - the
- administrative centre of your city. Here you can
- check up on the state of various things, and get
- information from your main advisors and assist-
- ants.
-
- Each of the six figures in the picture is such an
- assistant. To get a report from any one of them,
- just click directly on them. From left to right, they
- are:
-
- The Political Advisor (BIue clooked man)
- The Military Advisor (Red uniformed soldier)
- The Financial Analyst (Man with blue robe)
- The Treasurer (Orange robed man)
- The Administrative (White robed &
- Advisor hooded man)
- The Slave Foreman (Man in white tunic)
-
- MONEY
- ~~~~~
- The figure on the right of the icon bar is the
- amount of money left in the Province's coffers.
- This is a crucial fiqure - if you run out of money,
- you are doomed. Without money, you will not be
- able to build things, maintain them, support a
- workforce or keep a standing army. Eventually, the
- annual tribute which you are expected to pay to
- Rome will be missed enough times that you will be
- summoned to face the wrath of the Emperor.
-
- All expenditure is measured in Denarii, the
- Denarius being the basic unit of Imperial Roman
- currency.
-
- There are five main costs you will have to face in
- the game
-
- * Construction costs
- * Paying your soldiers
- * Looking after the slave population
- * Paying the Governor
- * The annual tribute
-
- You will be able to get money in from taxes - both
- personal income tax and business tax.
-
- CONSTRUCTION COSTS
- ~~~~~~~~~~~~~~~~~~
- Any sort of construction, from building a school to
- laying a road to establishing defensive walls costs
- money. Different projects cost different amounts.
- The cost will be displayed on the screen when you
- give the command (ie before you select where it is
- to be and so confirm the order). For comparison,
- consturction costs are also given below:
-
- City Level
- ----------
- 1 Clearance
- 2 Housing
- 3 Water pipe
- 3 Road
- 5 Well
- 5 Wall
- 10 Plaza
- 10 Fountain
- 10 Tower
- 25 Prefecture
- 80 Barracks
-
- Forum
- -----
- 60 Aventine
- 100 Caelian
- 200 Janiculan
- 300 Pincian
- 500 Romanum
- 140 Esquiline
- 250 Regia
- 350 Palatine
-
- 20 Temple
- 60 Hospital
- 200 Oracle
- 20 Market
- 100 Theatre
- 300 Hippodrome
- 40 Bath House
- 60 School
- 300 Heavy Industry
- 50 Business
- 200 Amphitheatre
-
- Provincial Level
- -----------------
- 15 Clearance
- 30 Road
- 500 Fort
- 50 Wall
- 100 Tower
-
- PAYING YOUR SOLDIERS
- ~~~~~~~~~~~~~~~~~~~~
- Your soldiers cost you money. This goes on sala-
- ries, recruitment drives and other means of con-
- vincing people to join the army, as well as on the
- soldiers' basikit. The more you spend, the more
- people will sign up over time.
-
- To alter your military spending, select your Military
- Advisor from the forum (See 'In The Forum').
-
- Towards the bottom of the screen is the Wages
- Bill, initially set at 10 Denarii per year. Use the up
- and down arrows next to the figure to alter it.
-
- LOOKING AFTER THE SLAVE POPULATION
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- One of the most unpleasant aspects of the Empire
- was its practice of slavery. As a Roman adminis-
- trator, slaves are a normal and important resource
- to you - they provide the workforce for most
- activities. Although unpaid, slaves must be cared
- for. The more you spend on this, the more the
- slave population will grow over the years.
- Call on your Slave Foreman (See 'In The Forum')
- to check the current slave population and slave
- welfare expenditure. Use the arrows next to the
- latter figure to alter it.
-
- PAYING THE GOVERNOR
- ~~~~~~~~~~~~~~~~~~~
- The province must also pay its most important
- employee - you! As chief administrator, it is per-
- fectly possible for you to award yourself a huge
- wage. However, the city will probably go bank-
- rupt, and you will be taken away in chains to
- explain your failure.
-
- It is important to understand the difference be-
- tween your personal wealth and that of the prov-
- ince. You are governor, and have control of the
- province's money. It isn't yours, but you are
- allowed to say what it should be spent on - con-
- struction, wages etc. When you set your salary,
- you are setting how much the province will give to
- you personally.
-
- To change this amount, choose the Political Advi-
- sor from the forum (See 'In The Forum '). Use the
- two arrow icons next to the Salary Drawn figure to
- change it. You can also donate some of your
- personal wealth to the province, if you feel your
- career depends on it. The money you have is
- shown below your name and title. Click on 'Do-
- nate money to city' to give some away. Set the
- amount with the arrow buttons, and right click to
- confirm .
-
- Your personal wealth will go with you when
- you are promoted to a new province.
-
- THE ANNUAL TRIBUTE
- ~~~~~~~~~~~~~~~~~~
- Every year, you are expected to return a tribute to
- Rome. If you have insufficient funds to do so, you
- will receive a warning. If you fail to deliver a
- tribute three times in a row, you will be removed
- from office, your career over (not to mention quite
- possibly your life).
-
- The tribute begins at 50 Denarii per year, and
- increases over time.
-
- TAX
- ~~~
- Fortunately, there are ways of getting money in,
- as well as spending it. This means tax. As Gover-
- nor, you set the tax rate. This affects the amount
- of money you get from private citizens, as well as
- from businesses. On the down side, high taxes
- discourage people from moving to your province,
- and so slow population growth. They also add to
- complaints and disaffection within the population.
- Note that Roman taxes were much lower than
- rates in modern countries: 5% would be a typical
- figure.
-
- Income Tax revenue depends on the number and
- quality on houses in your City. Business taxes
- depend on the number of businesses established,
- and how well they are doing.
-
- To see or check the current tax rate, which applies
- both to businesses and individuals, consult your
- Treasurer (See 'In the Forumr'). The tax rate is the
- first thing on his report. Alter it upwards or down-
- wards by using the two arrows next to the
- amount.
-
- Finally, you will only collect taxes from areas over
- which you have administrative control. Two types
- of building help here: prefectures give control over
- a very limited region. Fora (the plural of Forum)
- cover a much wider area. Use the Administration
- Mini Map to see how far the arm of the taxman
- reaches.
-
- KEEPING TRACK OF YOUR MONEY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Two of your advisors (See 'In The Forum' will
- help you understand how your governorship is
- doing financially. They are the Financial Analyst
- and the Treasurer.
-
- The Financial Analyst will tell you how your
- economy has been doing over the last few years.
-
- He will present four graphs, showing the changes
- in:
-
- * Tax revenues gained from private citizens
- * Taxes gained from businesses
- * The overall funds held by the city
- * The population of the city
-
- The Treasurer on the other hand deals with exact
- figures for the present time and last full year.
- He will tell you the current tax rate, population and
- tax gained per head of the population. This last
- figure reflects the tax level and the strength of the
- economy.
-
- Below that is a summary of the income and costs
- for the previous year. The annual profit/loss over
- the previous few years is reflected in the bar chart
- running down the left of the picture.
-
- BUILDING THINGS
- ~~~~~~~~~~~~~~~
- Your main task in the Game wlll be choosing what
- to construct, and where. You will need to order
- many different construction projects to maintain an
- affluent and secure province. Check the 'Construc-
- tion Costs' section above, to see how much each
- costs.
-
- The procedure for building is the same in all cases.
- Each thing you might want to create has its own
- icon. Click on that and the mouse pointer will
- become an image of the thing you want to build.
- At the same time, you are also automatically taken
- into Scroll Mode, so you can move around until
- you have found the right spot. Then just click on
- the desired site to place your new development.
- If you build over terrain features like trees, they
- will automatically be cleared away. Also, if you
- keep the mouse button pressed down and drag the
- mouse across the screen, the new construction
- will be repeated again and again in all of the places
- the pointer passes over. This is particularly useful
- when laying out roads, pipes and walls.
-
- On the City Level, there are too many buildings to
- fit all of the icons on the screen at once. To get to
- the icon you need, you will first have to say what
- sort of project you are ordering. The normal icons
- are then replaced by new ones representing the
- specific jobs available, and you can click on the one
- you want.
-
- All jobs gexcept housing, which is available di-
- rectly have been divided into two groups.
-
- Infrastructure = roads, water supply, walls,
- administrative buildings.
- Construction = public amenities, cultural sights,
- businesses
-
- So, let's say you want to lay a road. That's Infra-
- tructure, so:
-
- 1. Select that icon. The new icons for roads
- and walls now appear.
-
- 2. Choose roads and click on the site where
- you want the road to be.
-
- 3. Finally, you can easily check how much of
- the City Level you have actually built on, by
- checking out the Urbanisation Mini Map.
-
- THE EVOLVING CITY
- ~~~~~~~~~~~~~~~~~
- In many cases, buildings will expand or fail inde-
- pendently of you, once they are set up. For in-
- stance, if you order housing for an area, your first
- settlers put up simple tent-like, semi-permanent
- dwellings. If you fail to provide basic amenities:
- opportunities for employment and so on, the
- inhabitants will just pack up and leave - the house
- will vanish. If you create the conditions for a
- fashionable residential area, the tents will eventu-
- ally become luxurious villas. Note however, that
- they will still cover the same physical area.
-
- The Land Value Mini Map will tell you how desir-
- able each area is considered to be.
-
- BUILDING A FORUM
- ~~~~~~~~~~~~~~~~
- The centre of your new City will be its first Forum.
- This large open square, surrounded by public
- buildings, is an administrative centre and also a
- major meeting place and social centre for every-
- one.
-
- To build a Forum, click on the Infrastructure icon,
- and then on Build Forum. You must then select
- from the eight different types of forum, from the
- small Aventine to the grand Romanum. The larger
- ones maintain their economic and administrative
- influence over a larger area.
-
- Convenient road access to the forum is a crucial
- factor in the development of many types of build-
- ing. You will see various people wending their way
- along the roads to and from the forum. The
- quicker and easier it is for them to reach a place,
- the greater the boost that area will receive. The
- area around a Forum is also considered to be under
- firm administrative control. See 'Tax' for the
- benefits of this.
-
- Note that it is perfectly possible to build several
- Fora, if your city starts to outgrow its original one.
-
- HOUSING
- ~~~~~~~~
- The most basic thinq your city will need is, of
- course, housing. Ensure that the house:
-
- * has a road route to a Forum
- * is supplied with water
- * and that there is employment for the new settlers.
-
- A local market is also handy. Note also that build-
- ing humble shacks right next to grand mansions
- will depress the value of the more expensive
- homes.
-
- ROADS
- ~~~~~
- Roads can be built in the City, and also on the
- Provincial Level. Road access to the Forum is
- important to all homes. On the Provincial level, it is
- important to connect the major towns of the
- reuion to your capital. If you can do this, trade will
- expand quickly, and the revenue you will get from
- businesses in the city will increase rapidly.
-
- Also, establishing a reliable road network is very
- important for Romanizing the entire area, and
- spreading Imperial culture and influence. This is
- reflected in the Empire success rating.
-
- There is a Road Layout Mini Map to show you
- where your roads extend to.
-
- WATER
- ~~~~~
- Houses need water. You are not expected to
- connect plumbing directly to each dwelling, just
- provide all homes with a reasonably close water
- source. House values will be severely curtailed if
- you fail to provide them with water, and you will
- never see those shabby tents become palatial
- mansions.
-
- Bath Houses also need nearby water supplies. A
- local bath house is very important to the quality of
- life of any civilised Roman. Houses will not im-
- prove in quality very fast without bath houses
- around.
-
- There are three types of water source available in
- the game. Wells are the simplest. They can be
- sunk anywhere, but only provide water within a
- very limited area.
-
- Reservoirs are the next option. To create one, just
- lay a piece of water pipe on a straight section of
- river or lake. The pipinq will become a small water
- store. Nearby people will be able to collect their
- water directly from there.
-
- However, the main purpose of reservoirs is to
- provide water to fountains. If a fountain is placed,
- and is connected by pipe to a reservoir, it will
- provide water to a large area. It is possible to
- continue the pipe on past the fountain to further
- ones.
-
- The Land Shape Mini Map will tell you quickly
- where the natural water supplies are. The Water
- Distribution display from the same list will show
- which areas are currently considered to be sup-
- plied with water.
-
- WALLS
- ~~~~~
- Any province of the Empire would be overrun with
- barbarians, were it to neglect its defences. A
- reliable army is one necessary protection. Another
- is a proper network of defensive walls.
-
- You can build walls on the Provincial Level, and on
- the City Level. The walls on the Provtncial Level
- are by far the most important - it is far better to
- keep the attackers out of your city than to contain
- their rampages once inside.
-
- A normal wall will usually keep a barbarian army
- out, although there is a small chance that it will
- break through the wall and carry on. If there is a
- tower built onto the wall close by, the chance of
- breaking through is much reduced. Note that
- towers are only used to strengthen walls - they
- cgnnot be built on their own.
-
- For more information on soldiers and barbarians,
- see 'The Army'.
-
- BARRACKS AND PREFECTURES
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Barracks are small, local militia bases, which hold a
- few soldiers each. Prefectures are the Roman
- equivalent of police stations. Other officials like tax
- collectors also work there.
-
- Both buildings keep down the level of discontent in
- their part of the city.
-
- Barracks also put out soldiers who will intercept
- any barbarians and rioters they encounter. Note
- that these soldiers act automatically and need not
- be controlled by you.
-
- Prefectures create an administrated area immedi-
- ately around them, which means that taxes can be
- collected there. For more information, see the
- 'Tax' section.
-
- STARTING BUSINESSES
- ~~~~~~~~~~~~~~~~~~~
- As Governor you can help start small businesses,
- such as workshops, within the city. To do so,
- select the business icon and choose what the new
- firm is to manufacture. The workshop will appear.
- Once it begins to operate, you can check its
- performance at any time. The empty space within
- the workshop courtyard, below the main building,
- will start to fill up with produce. The more there is,
- the more successful the business is.
-
- Differene provinces will be best suited to making
- different things. For example, most people will tell
- you that the grapes in Gaul produce better wine
- than the ones in Brittanial Experience will tell you
- where to press wine and where to make pottery.
-
- Some variety is essential, though. If you find that
- copper goods flourish in your province, and from
- then on you only build those workshops, you will
- quickly flood the market, and wind up producing
- more copper than anybody wants to buy.
-
- For a business to be successful, two other things
- are needed. A nearby heavy industrial plant to
- supply the necessary raw materials is essential.
- Secondly, there must be a road from the business
- that leads to the vicinity of a marketplace, so that
- goods can be sold. Note that the road does not
- have to go right up to the market, but it should
- take you as close as possible.
-
- AMENITIES
- ~~~~~~~~~
- Schools, Hospitals, Temples and Oracles all fall
- under this category. The number of schools and
- hospitals there are per head of the population will
- significantly affect the quality of life of your citi-
- zens - and so your ' Culture' rating. Having such
- facilities near a house will also help to boost its
- value slightly.
-
- Temples work in the same way, but are even more
- important. Oracles provide the benefit of several
- temples, and also have a significant effect on
- house values over a very large area.
-
- ENTERTAINMENT
- ~~~~~~~~~~~~~
- Amphitheatres, theatres and hippodromes all keep
- the populace entertained. Their presence boosts
- house values significantly. They also have a lesser
- effect on the Culture rating.
-
- FORTS
- ~~~~~
- A Fort is the headquarters of a cohort. The cohort
- is the basiunit of men in the Roman army. Each
- one has its own fort. So, when you build a fort on
- the Provincial Level, you create a building for
- soldiers to live in, and you declare that a new
- Cohort shall be formed to operate there. A flutter-
- ing red flag appears at the fort, to indicate where
- the new cohort is.
-
- Note however, that until you assign men to the
- new Cohort there will be no-one in it, ond it will
- only exist 'on paper'. See the 'Army Recruitment'
- section for more information.
-
- DEMOLITION & CLEARANCE
- ~~~~~~~~~~~~~~~~~~~~~~~
- If you build something and then change your mind
- about it, you can always knock it down. Select the
- demolition icon, and click on the building you want
- destroyed. It will come tumbling down, and be
- converted into rubble. Then just sweep over the
- rubble with the mouse button pressed to erase all
- trace of the unfortunate project.
-
- MAINTENANCE
- ~~~~~~~~~~~
- Unfortunately, the things you build don't necessar-
- ily stay up. As well as barbarians and rioters, your
- creations are threatened by natural disasters such
- as fires, and the effects of the passage of time.
- Fortunately, you can assign people to do work
- which will reduce these dangers.
-
- The workforce in your province is composed of
- slaves. A slave can be given one of six tasks:
-
- Construction Work Fire Prevention
- Building Upkeep Army duty
- Road Maintenance No work assigned.
-
- You can see who is doing what by asking your
- Slave Foreman (See 'In the Forum').
-
- Each work category has two figures next to it. The
- first is the number of work groups currently as-
- signed this job. The second is the minimum you
- should have assigned to cover that area fully.
-
- (Except in the Army cgtegory. See the 'Army
- Recruitment' section for more details).
-
- To change the number of groups working in an
- area, click on the two arrow icons next to the
- number itself. Note that the jobs are ranked in
- order of importance. If you try to allocate more
- slaves than you have to an area, the computer will
- automatically take them from less vital categories.
-
- Construction is so important it works differently
- from everyging else. The computer will automati-
- cally draw enough slaves from the pool to fulfill
- construction needs. If there are too few, it will
- take all that it can. Without construction groups,
- you will not be able to build anything.
-
- Leaving some slaves with no work to do is basi-
- cally wasteful, but it will help expand the slave
- population a little over time.
-
- THE ARMY
- =========
-
- COHORTS
- ~~~~~~~
- You control one Legion of men. This is made up
- of units called Cohorts. A Cohort in turn consists
- of several Centuries - groups of 100 men.
- Each Century is made up of one of the following
- types of soldier (there are no mixed Centuries):
-
- regulars - superbly trained professional soldiers
- irregulars - reasonably proficient drafted men
- auxiliaries- absolutely terrible slave soldiers
-
- Each Cohort will also have a morale rating, which
- will increase if they win battles, and go down if
- they lose.
-
- Every Cohort will also have its own battle stand-
- ard, number and name.
-
- BARBARIANS & RIOTERS
- ~~~~~~~~~~~~~~~~~~~~~
- There are 16 different races of barbarians who
- might attack you. In battle, different tactics work
- best against different types of barbarians. Experi-
- mentation will tell you what sort of approach
- works best when facing Carthaginians, for exam-
- ple.
-
- It is vital to keep barbarians away from the capital.
- If they do reach your city on the Provincial Level,
- they will enter the City Level. They will then roam
- about destroying much of what lies in their path.
- Walls and barracks on the City Level may provide a
- last defence.
-
- Violent rioters are another class of people who will
- endanger your city. They act much like barbarians,
- but calm down reasonably quickly.
-
- INSPECTING YOUR TROOPS
- ~~~~~~~~~~~~~~~~~~~~~~
- To inspect your Cohorts, go to the Military Advisor
- (see 'In the Forum'). The legion number at the very
- top of the screen just depends on which province
- you are in. Below that you will see the fluttering
- banner of one of your Cohorts. To the right of the
- standard, you should see the current orders of the
- unit, its morale, and the Centuries it is made up of.
- Use the arrow buttons further to the right to step
- through the different Cohorts you control. The
- button between the two arrows will toggle the
- current Cohort between mobilised and demobilised
- status gsee 'Army recruitment').
-
- The very large numbers in the centre of the screen
- tell you the total number of regular, irregular and
- auxiliary Centuries in your entire Legion. The
- numbers in brackets are the amounts you had last
- year, so you can see if your army is growing or
- shrinking. Note that some of your Centuries may
- be en route to join a unit, and so not currently in
- any Cohort.
-
- ARMY RECRUITMENT
- ~~~~~~~~~~~~~~~~
- You start off with oniy one Cohort - the Prima
- Cohors. Initially, it consists of just 1 Century of
- regulars. Clearly, you would be safer with a bit
- more than that. You can set up new Cohorts
- whenever you like (see 'forts'). As explained in
- that section, however, setting up new Cohorts
- doesn't increase the number of men in the army,
- just the number of units it's divided into. There are
- three ways to add to the number of soldiers you
- have.
-
- If you spend more on your annual army wages
- (see 'Paying your Soldiers'), you will get more
- regular soldiers joining up. The new recruits will
- not appear immediately you spend the money.
-
- Rather, a steady flow of new applicants will be
- attracted to the job over the next few years. You
- will not need to assign these men to particular
- Cohorts - they will be spread throughout all of the
- Cohorts you have as evenly as possible.
-
- If you increase the rate of conscription, also
- through your Military Advisor, the number of
- Irregular soldiers you have will go up in the same
- way.
-
- If you ask your Slave Foreman to put more slaves
- on army duty (see 'Maintenance'), more Auxilia-
- ries will be assigned throughout your army. Note
- that on the Foreman's report, the first figure after
- the Army heading is the number of slave work
- groups assigned to army duty, and the second is
- the total number of cohorts your work groups
- translate into. The army will not use odd individu-
- als which they cannot form into a new cohort.
- If you want to increase the number of men in a
- particular location, you can tempotarily demobilise
- some other Cohorts. Their soldiers will feed slowly
- into the general pool of recruits, and will then be
- assigned to the various mobilised units of the
- army. You can re-mobilise the Cohort at any time,
- and it will start to fill up again. See 'Inspecting
- your Troops' for how to demobilise.
-
- CONTROLLING COHORTS
- ~~~~~~~~~~~~~~~~~~~
- Your army exists only on the Provincial Level.(The
- soldiers you may see coming from city Barracks
- are militia - nothing to do with the regulor army.)
-
- There are four sorts of instruction you can give a
- cohort. In each case, you should click on the
- relevant icon on the Provincial Level, and then on
- the Cohort you want to order.
-
- Stop -the Cohort will stay still, awaiting
- further orders.
- Patrol -click anywhere and the unit
- will move between there and where it
- is now, indefinitely.
- Attack -click on a barbarian horde and the
- Cohort will attack
- Return -the Cohort will 9O back to its
- home Fort.
- Battles -When a Cohort and a group of
- barbarians meet on the Provincial
- Level, a battle will occur. You will
- have to decide the tactics used by
- your troops, and you will be given
- the results. It may take a few
- rounds of decision-response to
- finish the battle.
-
- If you have Impressions' Roman battle game,
- Cohort 2, you can play through the battle in detail
- if you wish to. To do so, just click on the informa-
- tion panel along the bottom, and follow the in-
- structions on the screen.
-
- Otherwise, click on the main picture. The bottom
- panel will display information on the state of your
- troops, and then on the enemy.
-
- You will see the name of your Cohort, its morale,
- and the number of regular, irregular and auxiliary
- Centuries in it. Below that, the type of barbarians
- you are facing will be shown, and then the number
- of Centuries of them there are. These statistics are
- updated during battle to show you the data after
- casualties have been taken out. The number they
- had originally will be given in brackets, so you can
- see how you are doing.
-
- You now have to choose a tactic from the following list:
-
- Tortoise - A close knit, defensive formation.
- Retreat - Pull out with Whoever you can save.
- Assault - A standard frontal attack.
- Flank - An attempt to encircle the enemy.
- Charge - An all out attack.
-
- Click on one of the icons along the right of the
- screen to make your decision. The result will be
- shown on the bottom panel.
-
- The strategy to choose depends on whether you or they
- are outnumbered, and also on what type of barbarians
- you are facing.
-
- UNREST IN THE CITY
- ~~~~~~~~~~~~~~~~~~
- If the people do badly under your rule, dissent will
- grow. Eventually, fierce riots may break out in one
- or other portion of the city. The rioters will wander
- about wreaking havoc in your city. Any militia soldiers you
- have nearby will try and contain the trouble.
-
- The mere fact that there is unrest indicates that you
- have gone wrong, however. By far the best way to deal with
- unrest is to prevent it from happening. Make sure the people
- are content, have money and jobs and feel secure and there
- should be few riots. The presence of barracks and
- prefectures will also suppress violent dissent. You can
- check out potential trouble spots by looking at the
- trouble areas mini map.
-
- DISK AND GAME OPTIONS
- ~~~~~~~~~~~~~~~~~~~~~~
- Click on theDisk Options icon to save your progress so
- far in the game. If playing from floppy, you will have to insert
- a fresh formatted disk. You can also load up a game that was
- saved previously, pause the game, or start again. If you wish
- to you can also forbid the usual message panels which appear,
- warning you of barbarian incursions, natural disasters and so
- on. This information is valuable and you should only do this if
- you are very confident that you can keep track of everything
- yourself.
-
- HINTS AND TIPS
- ~~~~~~~~~~~~~~
- > Divide your time carefully between the city
- and the province. If you get too wrapped up in
- working on the City Level, you might suddenly
- find your new buildings being decimated by a flood
- of barbarians because you have neglected to set
- up adequate defences on the provincial level.
-
- > Never forget water supply. Use the Mini Map
- to check that all of your houses are supplies. Lack
- of water will hurt land value very badly.
-
- > Similarly, don't neglect the road network.
- Build (or at least plan) the roads before the build-
- ings: don't set up housing and then worry about
- roads. Roads on the Provincial Level are very
- useful, but also very expensive. Before starting
- any such project, make sure you can afford it.
-
- > Always try and cover Fire Prevention, Road
- Maintenance and Building Upkeep needs com-
- pletely. If you don't have enough slaves, spend
- more on their welfare to bring the numbers up. If
- your city is expanding, allocate substantially more
- than you need, or you will soon realise that the
- growing requirements have exceeded your alloca-
- tion - when things start falling down.
-
- > If you let this happen, or if barbarians or rioters get
- into the city, check your infrastructure (roads,
- pipes, walls) carefully. One damaged section of
- pipe can cut off water to a wide area.
-
- > Don't be tempted to spend all of your money
- at once - always have something available for
- contingencies.
-
- > Remember that tax is only collected from
- administrated areas. Tax collection facilities - like
- new fora - are the best investment around.
-
- > Don't start off building hundreds of houses
- at once - they will just disappear because there are
- no amenities or jobs around. Work up housing,
- business and cultural centres in a balanced way.
-
- > Use the Mini Maps. Land Value especially
- will tell you just how valuable different projects
- are, and how far their influence extends.
-
-
-
- CAESAR
- ======
- Once upon a time, a man stood on a hill looking down at
- the bend in a river. He decided that this would be a good
- place to build a house. Being a popular fellow, after a
- while some other people decided to come and join him on
- his hill and the foundations of the Roman empire were
- laid.
-
- A thousand years later, a young man called Marcus
- Publius sat in the Theatre of Pompey (not far from that
- first house) watching a very tedious Greek tragedy. We
- know this because most Greek tragedies are tedious and
- because in school books every young Roman man who is
- not an emperor is called Marcus Publius and has a slave
- (or a dog) called Titus. As yet another over-excited fat
- lady rushed onto the stage brandishing a bloodied dagger,
- the eyes of Marcus Publius glazed over and he set to
- dreaming of glory in the all-conquering legions of Rome.
-
- It would have been hard for Marcus to imagine a world
- which Rome did not dominate. As he sat and day-
- dreamed, there were no serious rivals to the Roman Army
- apart from a few barbarians in the north and an empire or
- two in the distant east. Yet a couple of hundred years
- later the city of Rome was just part of an Ostrogothic
- kingdom. Of course, ripples remain of Marcus Publius
- and his friends. Rome survives in our language, our
- govermnent, our judiciary, our buildings and our imagi-
- nations. Nevertheless, while some Roman roads are now
- three lane motorways, others are barely discernible tracks
- along the edges of obscure fields.
-
- Why Rome fell has been a popular topic of debate ever
- since, lending itself to dramatic reconstructions full of
- orgies, corruption and barbarian hordes. And yet why it
- fell is not as interesting as the simple fact that it did.
-
- Historically and for whatever reason, an empire always
- does. Had you asked Marcus, or an Ancient Egyptian, or
- a Ming Dynasty Chinaman, or a Napoleonic Frenchman,
- or a Victorian Englishman, or even a Russian five years
- ago about how their empire might disappear, they would
- probably have thought it a silly question.
-
- The fact that we cannot imagine how, for instance, the
- United States of America could break up or how western
- capitalism might collapse does not make our position any
- more secure than that of Marcus Publius. So far the
- United States has not lasted as long as the Roman Empire.
-
- Rome fell partly because the strength of the Empire was
- shifted east to Constantinople; the strength of westem
- capitalism is also shifting east. But then again, perhaps
- we are so different from every other empire in history that
- we, as opposed to anyone else, will last for ever...
-
- THE GREEKS
- ~~~~~~~~~~
- It is not unfair to say that the Romans inherited from the
- Greeks much of the philosophy behind how a civilised
- society should organise itself and the Greek 'polis', or
- city-state, was fundamental to this. Thus, rather than
- starting the story of Rome in the foothills of central Italy
- it makes sense to take a quick look at the model for a city
- that the Greeks had already come up with and which they
- were about to hand on to the new boys in town.
- The Greek mainland and islands had been a centre of
- civilisation for a couple of thousand years before Rome
- was even thought of. They had been at the heart of both
- the Mycenaean and probably the Minoan civilisations and
- had thus enjoyed long periods of prosperity and settled
- conditions. This had produced a population increase
- which in turn led to a widespread process of colonization.
- New Greek cities were founded all along the Black Sea
- coast and the Mediterranean coast of Asia Minor, North
- East Africa, Spain, France and Southern Italy. Among
- many others, Greeks were responsible for the founding of
- the cities of Marseilles, Naples and Istanbul (originally
- Byzantium and then Constantinople).
-
- The geography of Greece, consisting largely of islands
- and small plains encircled by mountains, made for small
- political units and created a sense of the value of inde-
- pendence and self-sufficiency. These values were passed
- on to the new colonies which regarded themselves as
- separate entities from their mother cities. Thus the Greek
- world came to be made up of hundreds of small city-
- states, most of them with populations of only a few
- thousand, who shared a common identity, culture and
- language and could be formed into various leagues to
- confront the barbaric outside world but who were also
- jealous of their own independence. This tension was an
- inherent part of Greek civilisation, on the one hand
- limiting the extent to which it could reach out and domi-
- nate its neighbours while on the other enabling it to
- survive as a vibrant part of subsequent civilisations;
- notably that of Rome.
-
- THE POLIS
- ~~~~~~~~~
- The success and creativity of the Greek polis led to a
- number of developments which were reflected in the
- Roman city ideals. As the wealth of individual cities
- grew, tribal kingship gave way to rule by landed gentry
- which in turn was threatened by the political aspirations
- of the wealthy merchant classes. If by their endeavours
- they could acquire economic strength, why not political
- power as well ? With literacy came intellectual debate
- and the spread and development of reason. This brave
- new world needed to be ordered. The wild and amoral
- gods and demons were tamed and made to look and act
- like men. They were given proper houses to dwell in and
- dirty little shrines became magnificent temples, monu-
- ments as much to civic pride as to the deities themselves.
- Perhaps most important of all was the introduction of
- civilian law, to which all free men could appeal and to which
- all men, however well-bred, were subject. Rather than
- the law being meted out at the king's pleasure, it Was now
- the responsibility of elective and even collective govern-
- ment. Various experiments in democracy arose (even a
- form of communism) with different combinations of
- assemblies and elders being thrown up by variously
- constituted electorates. The roles of the feudal lord as
- priest, judge and military defender were taken over by the
- polis. An infantry was organised which reduced the
- significance of individual military prowess, which had
- been the mainstay of tribal and feudal rule.
-
- The ebb and flow of political power in Greek society need
- not concern us. Suffice it to say that by the 5th Century
- BC, Athens and Sparta had emerged as the two main
- rivals for dominance. The land-based Peloponesian
- league of the Spartan monarchy was supplanted by the
- sea-based Delian league of the Athenian democracy, only
- for Sparta to make a brief comeback. They joined to
- defeat external enemies such as Persia and then returned
- to their internecine struggles. Eventually, the merry-go-
- round was stopped by Philip of Macedon when he
- defeated the Greeks at Chaeronea in 338 BC, finally
- ending city-state freedom.
-
- Philip's son, Alexander the Great, exploded Greek
- culture throughout the middle east by taking a Greek
- army on a truly spectacular invasion of most of the known
- world. He then died at the age of only 32 before he could
- get home to Macedon, leaving his empire split between
- his generals. Three entities emerged (plus the little
- kingdom of Pergamum); Macedon (which had control of
- Greece), Syria (which included most of the eastern
- conquests) and Egypt where Ptolemy founded a new
- dynasty. The Greek cities, and especially Athens, largely
- abdicated from politics and concentrated on being centres
- of learning. They permeated the rising star of Rome
- which on a clear night could be seen in the west.
-
- THE CITY OF ROME
- ~~~~~~~~~~~~~~~~
- The romans took many of the ideas of the Greek Polis and
- adapted them to serve the building of an empire. The ideals
- of law and order were changed from moral standards to
- instruments of control. The common responsibility for defence
- became a way of recruiting for the legions.
-
- Perhaps most important of all, the notion of ultimate power
- resting with the citizen was developed so that power rested not
- just with any old citizen but a citizen of rome. The rulers
- of distant cities scrambled for the honour of Roman citizenship.
-
- The greeks were restrained from trying to rule an empire because
- they valued the principal of independance. Athens did not want
- to rule sparta so much as dominate a Greek league included Sparta.
- The Greek city-states sought allies wheras the Romans sought
- possessions.
-
- The Romans formed allies to defeat common enemies but in the
- end allies and enemies were swallowed up together. The Greeks
- produced a magnificent civilisation but not much of an empire.
- The Romans borrowed the civilisation and turned it into a great
- empire.
-
-
- However, we are bounding ahead of ourselves by about
- 700 years. The historical founding of Rome is less
- important and much less interesting than the legendary
- one. In any case we cannot be sure of early historical
- details beyond the reasonable assumption that the city
- coalesced from a small group of villages. In fact there are
- two legends about the founding of Rome which eventu-
- ally merged into one. In the 5th Century, the Greeks
- recorded that Rome was founded by Aags, the Trojan
- war veteran and son of the goddess Venus. The other
- legend, that Rome was founded by Romulus, twin
- brother of Remus, was joined to the first by asserting that
- Romulus and Remus were after all direct descendants of
- Aeneas.
-
-
- THE LEGEND
- ~~~~~~~~~~
- The story of Romulus and Remus is a good one. Aban-
- doned as babes on the banks of the River Tiber, they were
- suckled by a she-wolf and brought up by a shepherd.
- Having killed his brother in a quarrel, Romulus founded
- Rome on the Palatine Hill in 753 BC. Reckoning that
- they were a bit short of women in this new city, Romulus
- went Off and kidnapped some from the nearby Sabine
- tribe; the so-called 'rape of the Sabine women'. To help
- him, Romulus also appointed one hundred elders, or
- 'patres', who became the first Senate and whose descend-
- ants called themselves 'patricians', thereby acquiring
- instant credibility and a pre-eminent position in society.
- Over the next one hundred and fifty years, Rome devel-
- oped from a cluster of hilltop settlements on and around
- seven hills into a fully fledged city, draining the marshes
- in the valleys between the hills and eventually building
- masonry structures such as temples and defences. Ruled
- by a succession of seven kings who were chosen by the
- Senate, she was very much under the influence of the
- Etruscan civilisation which held sway to the north.
- Indeed, the last three kings, of whom Tarquin I was
- responsible for most of the major building work of the
- period, were of Etruscan extraction. By 509 BC, how-
- ever, the Romans were ready to take matters into their
- own hands and Tarquin the Proud was thrown out of
- office for being much too unpopular and the Roman
- Republic was proclaimed.
-
-
- THE EAST
- ~~~~~~~~
- As the Romans gradually defeated and took over the
- Carthaginian empire, the powers in the eastern Mediterra-
- nean began to get nervous and tried to face down the new
- threat. When the Romans attacked pirates on the Illyrian
- coast, the Macedonians to the south took the side of the
- pirates with the not too surprising result that the Romans
- extended their campaigns into Macedonia, defeating her
- in 197 BC. Just as the Romans were going home the
- Syrian empire in Asia Minor invaded Greece, forcing the
- Romans to sweep back through Greece and into present-
- day Turkey, defeating the Syrians in 190 BC.
-
- At this stage, however, Rome was not interested in direct
- rule of the east (it must have seemed like they were
- already doing quite well enough in the west, thank you
- very much) and withdrew into Italy. nevertheless,
- Macedonia continued to grow in strength, provoking a
- further Roman invasion in 171 BC. Finally in 146 BC,
- the new Roman province of Macedonia was created,
- which incorporated the whole of Greece after the southern
- Greeks had revolted a few years earlier. The rest of the
- Aegean went Roman in 133 BC when the last king of
- Pergamum, Attalus m, bequeathed his kingdom to
- Rome and it became the province of Asia, consisting of
- the western end of Asia Minor.
-
- 14C BC was an important year in the history of Rome. In
- that year both Carthage and Corinth were razed to the
- ground and the Corinthian citizens were sold into slavery.
- It marked not just the defeat but the end of the powers on
- either side of Italy and it announced Roman rule to the
- world. It marked a transition from Rome merely
- trying to secure its borders to feeling confident enough
- to boss the known world around. If in the same year
- they could do that to two of the greatest cities in the
- world, everybody else had better watch out.
-
- IMPERIAL ROME
- ~~~~~~~~~~~~~
- Ironically, but as so often happens, just as Rome acquired
- a position of unparalleled external strength, she very
- nearly fell apart. There had been rumblings for a while
- within Italy and the next hundred years or so brought civil
- wars and the death of the Roman Republic. Republics are
- not really designed for ruling empires (Napoleon had the
- same trouble and came up with the same solution and as
- the empire had grown the republican system had been
- hijacked by a senatorial elite. The rural and urban poor,
- who seemed to be getting poorer as Rome became richer
- asked the question, 'Are we a republic or not ?' and
- eventually discovered that they weren't.
-
- Theoretically, power rested with the citizens, who gave it
- to the Senate which acted as an executive, responsible to
- an elected Assembly. However, increasingly the Senate
- and the magistrates were dominated by a new nobility,
- made up of patricians and nouveau-riche plebians, who
- found it much more convenient to ignore the Assemb1y
- altogether. While this system was unchallenged, it
- worked very well but it had no constitutional validity and
- collapsed as soon as the boat was rocked. This was done
- initially by land reforms proposed in 133 BC by
- Tiberius Gracchus and then economic and legislative
- reforms proposed by his brother Gaius a decade later.
- Both brothers came to a sticky end.
-
- In 122 BC, southern Gaul was taken over and became
- the province of Gal Narbonensis but very soon after-
- wards the army started losing battles to troublesome
- Germanic tribes, putting the whole State of Rome at risk.
- As a consequence the Roman army was reformed by
- Gaius Marius, becoming much more efficient and
- professional but at the same time switching its allegiance
- from the State to individual army commanders. This
- made civil war a constant possibility and almost inevita-
- ble.
-
- THE DICTATORS
- ~~~~~~~~~~~~~~
- However, before ambitious generals could really get their
- act together, the so called Social War from 'socii '
- meaning allies) broke out in 91 BC. The non-Roman
- Italians, who for two hundred years had been fighting to
- stay non-roman, had gradually realised that, in this new
- day and age, there was a lot to be said for being a Roman
- citizen. This resulted in the political unification of Italy,
- with citizenship granted to all in 90 BC, but it hardly led
- to peace. When war was declared on Mithridates of
- Pontus who had attacked the province of Asia, a squabble
- broke out about who should command the legions in Asia;
- Marius or the consul Lucius Sulla. In the end it was
- settled by Sulla marching on Rome and declaring himself
- dictator. Although his rule only lasted a year, it was the
- first (but not the last) time that Rome had been taken by a
- general at the head of her own legions.
-
- After Sulla, three men jockeyed for power; a politician
- called Crassus and two generals, Pompey (one of Sulla 's
- boys) and Julius Caesar. They formed a private alliance
- in 60 BC, known as the First Triumvirate, but they were
- really all out for themselves. Pompey had established his
- credentials in the 70s and 60s BC, first by helping
- Crassus to defeat the slave rebellion led by Spartacus and
- then by conquering a lot of eastern territory, including
- Bithynia, Cilicia, Pontus, Syria and Cyptus. Crassus put
- himself out of the picture by getting himself killed by the
- Parthians in 53 BC. Caesar, however, employed better
- tactics and made the most of his opportunity by conquer-
- ing the whob of Gaul by 49 BC and even having a look at
- the mysterious island of Britain.
-
- By this time Pompey had taken power in Rome and
- persuaded the Senate to take away Caesar's command. As
- a consequence, Caesar invaded Italy, forcing Pompey to
- withdraw to Greece where he was defeated by Caesar at
- Pharsala. Pompey escaped to Egypt, where he was
- murdered. Caesar returned to Rome to rule for four years
- until the infamous Ides of March in 44 BC, when he was
- murdered by 'Brutus and the rest'. There was thus
- another power vacuum, more civil war and three more
- contenders, Mark Antonyr, Marcus Lepidus and
- Octavian. Octavian beat Antony at Modena and marched
- on Rome, only to make friends again when Anthony and
- Lepidus joined forces. This was then the Second Trium-
- virate, formed in 43 BC as a legal dictatorship for a
- period of five years.
-
- The following year, Octavian and Anthony went off to
- defeat Brutus and Cassius while Lepidus looked after the
- shop in Rome. In 40 BC, they divided power, Lepidus
- being given Africa, Octavian the west and Anthony the
- east. Lepidus blew his chances with a failed power bid
- and Anthony suffered a series of disasters in the east, not
- least of which was to start a bit of thing with Queen
- Cleopatra in Egypt. All of this played into Octavian's
- hand, who in 31 BC got a mandate from the Senate to
- attack Egypt. Anthony and Cleopatra were finally
- defeated in Greece and committed suicide together in
- Egypt.
-
- THE EMPERORS
- ~~~~~~~~~~~~
- Although he claimed to have restored the Republic in 27
- BC, Octavian was effectively the Emperor of Rome
- from that time, assuming the name Augustus and ruling
- very successfully for 32 years until his death in 14 AD.
- He brought stability and reform, taking the army out of
- politics with land grants, and undertaking a tremendous
- programme of public building. It was said that Augustus
- found Rome a city of bricks and left it a city of marble.
- He laid the proper foundations for Roman imperial rule
- which lasted for over 300 years.
-
- In the hundred years following the death of Augustus, the
- empire continued to grow, particularly in the north and in
- the east. Under the Emperor Trajan, the Empire reached
- its greatest extent, taking possession of Arabia and Dacia
- (modern Romania) in 106 AD and armenia, Assyria and
- Mesopotamia in 117, whereupon he died.The new
- Emperor, Hadrian, decided that it would be better to
- consolidate the imperial boundaries rather than seek
- further expansion. He even abandoned some of the
- eastern conquests of his predecessor. Nevertheless, the
- threat of invasion, especially from the northern Germanic
- tribes was always there and the army gradually re-
- asserted its influence over politics.
-
- In civilian life, things bubbled along but internal weak-
- nesses were beginning to appear. More and more people
- became Roman citizens until 212 when the Emperor
- Caracalla awarded citizenship to all free-born men in
- the empire. This was mainly a financial measure since it
- meant that there were more people to
- tax but it was part of a general
- weakening of the imperial structures. More and more
- emperors were being murdered and a long period of anarchy
- followed Caracalla's death in 217. The confusion was
- partially resolved by Diocletian, who came to power in 284 and
- divided the empire into four prefectures, ruled over by two emperors
- (Augustii) and two assistant emperors (Caesars). This was
- called a 'Tetrachy' or 'four-man rule'.
-
- However, this system was further evidence of weakness
- and inevitably it broke, down. In 324, the Emperor
- Constantine defeated his co-emperor, Licinius and took
- over sole power. Constantine was the first emperor to
- convert to Christianity and his ties with the pagan city of
- Rome were not as strong as some of his predecessors. In
- 330, he moved his capital to Byzuntiun, building a new
- unashamedly Christian city. The western half of the
- empire collapsed over the next hundred years or so and,
- although Justiniun re-conquered some of it in the middle
- of the sixth century, it was lost again three years after his
- death.
-
- The Roman empire had become the Byzantine empire,
- Greek-speaking and Christian. This new empire acted a
- thousand years more, to some extent carrying the Roman
- torch, until it was finally crushed by the Turks in 1453.
-
- THE CONQUEST OF BRITAIN
- ~~~~~~~~~~~~~~~~~~~~~~~
- The effect and character of Roman rule varied from
- region to region. In general, the western half of the
- empire underwent a rapid and far-reaching process of
- Romanization simply because the standard of government
- and level of civilization that Rome brought were so much
- better than what had been before. Without meaning to
- belittle the vibrancy, creativity and sophistication of the
- Celtic tribes, it is nevertheless true to say that relatively
- crude tribal societies were exposed to new levels of
- education and technology and had modern roads and
- buildings constructed in their midst.
-
- This is in static contrast to the eastern empite where the
- civilisations of the Greeks, Persians, Egyptians and the
- like were in no way inferior to that of Rome. Indeed, AS
- we have seen the so called Roman civilisation was very
- largely borrowed from the Greeks in the first place.
-
- Consequently, the eastern empire remained very Greek in
- character and was simply ruled from Rome. Great cities
- existed already and the Romans did not build that many
- new ones, instead building Roman baths and temples
- within existing Greek and Egyptian cities.
-
- As such, it is in the western and northern regions of the
- empire that we see more dearly how the Romans went
- about building settlements. It is here that they were
- given a relatively blank canvas to paint on. In particular,
- we will concentrate on Britain, that most northerly and
- magnificent outpost of the Roman Empire.
-
- Contrary to popular belief, Britain was not invaded by
- Julius Caesar, although he did pop over to study the
- form while he was in the area conquering Gaul. In fact,
- Britain was invaded a hundred years later by
- Claudius, partly because he felt that his imperial position
- needed a bit of A boost after the excesses of his nutty
- predeoessor, Caligula. Moreover, both the emperors
- previous to Caligula, Tiberius and Augustus, had enjoyed
- great military successes and Claudius no doubt felt that by
- finishing what the great Julius CAesar himself had started
- he would be putting himself right up there. It was also
- true that the troublesome Gauls had a nasty habit of
- slipping across the English Channel to hide out with their
- Celtic cousins.
-
- THE INVASION
- ~~~~~~~~~~~~~
- So it was that in 43 AD, Claudius dispatched Aulus
- Plautius with four legions to invade Britain. Landing in
- Kent, they swept north west, defeatine the Britons under
- Caratacus near Rochester and then again on the future site
- Londinium (London). There, with the native capital of
- Camulodunum (Colchester) at their mercy, they waited
- until Claudius could arrive from Rome to lead them
- triumphantly to victory. After a full sixteen hard days
- sitting around being triumphant in Briton, Claudius went
- home again leaving poor old Aulus Plautius to resume
- command and continue the campaign.
-
- Over the nexct few years, the Roman legions moved
- steadily north and west, finally defeating Caratacus in
- Wales. He fled north to the Brigantes, only to be be-
- trayed to the Romans. Sent as a captive to Rome, the
- British chieftan so impressed Claudius with his courage
- and dignity that he was allowed to live out his days in
- honourable if captive exile. By the time Paulinus was
- appointed governor in 59 AD, most of England and
- Wales south of Lincoln was in Roman hands. He was
- busy trying to polish off the Druids in north Wales when
- a revolt broke out in East Anglia led by Queen Boadicea
- of the Iceni.
-
- In the folklore of British resistance to the Romans, the
- feisty Queen Boadicea in her heavy war-chariot takes
- pride of place. She quite eclipses Caratacus, which is
- very unfair because she was much less trouble than he
- was. Although the Iceni had a high old time and even
- sacked Londinium, they were an unruly bunch who got
- rather carried away with themselves. Heavily laden with
- booty they were easily routed by Paulinus when he
- returned from Wales. After that, the south of England
- was pacified and Romanized and the fighting shifted to
- the north.
-
- In 78 AD, Agricola was appointed governor of Britain
- and under him the Roman legions reached their most
- northerly point. Establishing three permanent legionary
- bases at York, Chester and Caerleon he headed north
- and defeated the Brigantes of northern England before
- marching into Scotland. By 84 AD he had control of
- Lowland Scotland and had inflicted heavy defeats on the
- Highland tribes. Exactly how far north Agricola got, we
- don't really know but it certainly seems to have been
- beyond Aberdeen. Just then however, in the winter of 84
- AD, he was recalled to Rome and the border slowly sank
- back into England over the next forty years.
-
- HADRIAN'S WALL
- ~~~~~~~~~~~~~~
- In 117 AD, the Emperor Hadrian came to power and, as
- we have seen, introduced a policy of consolidating his
- borders rather than attempting new conquests. He went
- on a tour round his Empire, visiting Britain in 122 and
- initiating the building of a defensive wall along what was
- the northern border at the time; a line between Car1isle
- and Newcastle. However, Hadrian's Wall in Britain was
- only a tiny part of a defensive system, cal1ed 'the Limes',
- that stretched over 7,000 miles around the edges of the
- empire; along the Rhine and the Danube between the
- North Sea and the Black Sea, from the Caspian Sea to the
- Red Sea and from Egypt to Morocco.
-
- Without wishing to belittle Hadrian's Wall still further, in
- many ways it was built in the wrong place. It does not
- follow the natural features very well, with views some-
- times obscured by inconvenient hills, and it seems simply
- to have been built where the border happened to be when
- Hadrian arrived. In the hundred years or so after Hadri-
- an's Wall was built the Romans tried to establish a
- frontier 80 miles further north between the mouths of the
- rivers Clyde and Forth. This is a much shorter distance
- and makes much more sense. However, the so-called
- Antonine Wall built along this line was less substantial.
-
- Eventually the legions found themselves overstretched and
- the border fell back to the earlier line.
-
- The Wall
- --------
- In fact, the Wall is not a defensive structure so much as a
- part of a defensive strategy. On its own, it could hardly
- have kept a horde of marauding Picts at bay. It was only
- about 8ft wide, which was enough for a legionary to
- patrol along but not enough to concentrate sufficient
- forces to defend it. It was thus primarily an observation
- platform and a boundary line. No doubt it was supposed
- to look like a formidable obstacle to the aforementioned
- marauding horde, in the sense that to approach it they
- would have had to have come over a mound and then
- down into a ditch to stand beneath a 22ft stone wall, but
- any horde worth their salt would have been able to scale it.
-
- The point was that simply standing on a wall exchanging
- arrows with the marauding horde below was really a
- waste of all the training that the Roman legionnaires
- underwent. It was in the open, where they had room to
- manoeuvre and organise, that they were the best fighting
- force in the world.
-
- Thus the Wall was designed to release legionaries into the
- open at the optimum time and place.
-
- A marauding horde simply had no idea how many legion-
- aries were about to burst out of the Wall and attack them,
- nor from where they would come.
-
- This trick was achieved with an elaborate system of
- milecastles, forts and turrets that were built along, in
- front and behind the wall. The milecastles were small
- forts positioned (surprise, surprise) one Roman mile apart
- along the wall. They were really guardhouses, usually
- holding far fewer than the 50 or 60 men they could
- otherwise accommodate, and provided access to the
- northern side of the border. The Romans could spot the
- enemy from afar, muster their troops unseen behind the
- Wall and emerge on either side to trap the unlucky horde
- against the very wall they were trying to attack.
-
- The main body of troops were stationed in fifteen forts
- along the length of the Wall, protected behind by the
- Vallum. This was a double line of mounds with a ditch
- between which seems to have been the Roman equivalent
- of a barbed wire fence; simply telling the civilian popula-
- tion to keep off military land. The forts were then
- serviced by the Military Way, which was a purpose built
- road running behind the Wall with branches going to each
- fort. Later on, a series of outpost forts were also built in
- front of the Wall, providing even more warning of an
- advancing horde and even more room to manoeuvre. In
- some respects, the role of the Wall itself was thus
- changed from a first line of defence to an administrative
- line to fall back on in times of crisis.
-
- THE END
- ~~~~~~~
- The end of Roman rule in Britain is usually dated as 410
- AD although in effect it simply fizzled out through lack
- of interest. As the Roman empire itself collapsed, a series
- of army commanders in Britain laid claim to the imperial
- throne and set off for the continent with all the troops
- they could muster. This, of course, progressively weak-
- ened the defences of Roman Britain against raids by the
- Irish, the Picts, the Sagons and various other assorted
- hordes. In 410 AD, the Romanised British people ap-
- pealed to the Emperor Honorius help and were told to
- go away and leave him alone; or words to that effect.
- As for Hadrian's Wall, it seems to have been abandoned
- by the Legions and taken over by the civilian population
- in 383 AD, although it may simply be that the soldiers
- had their families living with them from that time. Either
- way, it is not surprising that a civilian population in the
- wilds of the north of England would jump at the chance to
- live in fortified Roman buildings. This leads nicely into
- the topic of Roman cities, how they worked, how they
- contributed to the operation of the Empire and why they
- were thought to be such a good ides by barbarian people
- who had never lived in them before.
-
- WHY CITIES ?
- ~~~~~~~~~~~~
- There are two basic reasons why people choose to live
- together in cities (or towns); security and trade. This is
- as true for us as it was for the Romans and the Celts.
- However, as civilization has progressed, the relative
- importance of these two factors has changed. For tribal
- farming settlements, community life was mostly about
- protection from rampant hordes of Picts, although market
- day had a crucial role to play. For the Romans, security
- was important but easier to achieve and thus the benefits
- of trade came to the fore. For us, there is very little
- danger of rampant Picts (except for international soccer
- matches) and business is why we live in cities. It is
- interesting that we seem to be approaching a level of
- sophistication where business is going back to the coun-
- try, linked by phone, fax and computer.
-
- Often a town grows up to exploit a very specific natural
- resource or geographical feature. These might include a
- rich seam of coal, fishing grounds, a fertile plain, a lake,
- a bend in the river, a major crossroads, a bridge, a hill or
- a natural harbour. Moreover, the nature of a settlement is
- to some extent determined by what kind of security is
- wanted and what kind of trade is expected. While most
- Celtic houses were timber-framed huts with walls of
- wattle and daub, the Romans built elaborate stone build-
- ings. While a Celtic settlement consisted almost entirely
- of private dwellings clustered aimlessly around that of the
- chieftain, the Romans carefully arranged temples, bath
- houses, aquaducts, theatres and forums and linked them
- together with streets.
-
- The most fundamental reason to gather together is secu-
- rity. The human being is not designed to live in total
- isolation from the rest of its species and even nomads and
- hunter-gatherers, who do not build permanent settlements,
- move around in groups and maintain relations with their
- neighbours. For tribal peoples this safety in numbers is
- reinforced by long standing family ties, both real and
- imaginary. In this way there will always be people to
- identify with and club together with because there will
- always be kinsmen and fellow tribesrnen. More over, it
- makes sense to live in the same place as those most likely
- to help out in times of trouble.
-
- THE CELTS
- ~~~~~~~~~
- The Celts were both tribal and warlike, forever sweep-
- ing off to attack some enemy, perhaps in order to take
- over more fertile land, perhaps because they had been
- driven off their own land and perhaps just for the hell of
- it. It was therefore a good idea to identify with the most
- powerful chieftain, join his band and build houses around
- his in the sure knowledge that in the face of an external
- danger he would lead them all into battle. Furthermore,
- since the settlements were often not much more than
- glorified military encampments (even if they stayed in the
- same place for a good many years) there was no particular
- reason to build houses that would last forever.
-
- Of course, even for the mighty Romans simple physical
- security was an important factor. The very fact that they
- were an invading force made them a target for attack from
- irate natives. Moreover, a legionary fort would often
- become the focus for a haphazard settlement; if you built
- your hut next to a Roman stronghold it was hardly likely
- to be attacked by casual bandits and if it was, you could
- shelter inside the fort. Many of the Greek and Roman
- cities started out with the basic model of a central forti-
- fied area surrounded by an agricultural settlement. In
- many ways, of course, this model was similar in form to
- the Celtic settlements but the Greeks and Romans substan-
- tially developed the basic theme.
-
- For those who chose to live in a Roman city, other
- aspects of security were becoming important also. There
- was the security of knowing that there were priests in the
- temple doing the right rituals to appease the right gods,
- there were teachers and doctors ready to educate and cure,
- there were merchants making sure that all the goods that
- might be wanted were in the market and as always there
- were neighbours who might hear the agonised screams if
- someone fell down and broke a leg. By subscribing to the
- laws and administration of the city, one became part of a
- whole that was greater than its parts could ever be.
-
- TRADE
- ~~~~~
- This brings us to the other main contribution of cities;
- trade. At its most basic level, to trade with someone you
- or your representative generally have to be in the same
- place as them (at least you did before the invention of the
- telephone). The local market has been the foundation of
- many a thriving town, even some Celtic ones. By
- actually living next to the market, you had constant access
- to a wide range of goods, which was not possible for a
- farmer who might only come to market two or three times
- a year to sell his crop in exchange for some basic necessi-
- ties. More importantly, however, since the market
- provided you with all you could want, there was the
- opportunity to specialise and become a shopkeeper, a
- builder, a potter or a tailor. You could get an education
- or even go into politics.
-
- Whereas in an agricultural settlement everyone had to
- spend most of their time looking out for danger and
- gathering food for the day, in a city these were largely
- taken care of by others. Each individual had only to
- perform a specific role. Furthermore, the very fact that
- a city was permanent, built to stand for ever, made it
- worth while investing in infrastructure and technological
- development. Thus the structures, physical, legal and
- administrative, became more important than the individu-
- als that used them. Once established, they could just as
- well be used by every subsequent generation.
-
- Of course, it is very simplistic to suggest that the Celtic
- settlements were incapable of providing any of the
- goodies that the Roman cities offered. It is nevertheless.
- true that the Roman system was so much more efficient
- and stable that it constituted a totally different way of living.
-
- Things which before could be achieved only if you were
- lucky were now taken for granted. There is no doubt that
- Roman cities posed awkward questions for the local people.
-
- Farmers are naturally conservative and the idea of a Celtic
- warrior becoming a Roman shopkeeper was a bit of a sell
- out. At the same time, the Roman urban lifestyle was very
- attractive.
-
- This was all part of the Roman plan. Cities. were founded
- very largely as an instrument of control over the people
- they had conquered. On the one hand, of course, they
- provided somewhere to station legionnaires and an adminis-
- trative centre for a region. More important in the long term,
- however, was the Romanising effect that they had. By
- showing the people how wonderful it was to live like a
- Roman and by tempting so many of them to join in the fun,
- the threat of local insurrection receded. Even those who
- remained in the fields had kinsmen in the cities. It is
- significant that Rome was finally swept away by barbarian
- hordes from outside the Empire rather than through upris-
- ings among the subject peoples.
-
- ROMAN CITIES
- ~~~~~~~~~~~~
- Before looking at the bricks and mortar, it would be well to
- identify who lived in different types of city and how they
- were organised. As we have seen, primitive pre-Roman
- settlements were not much to write home about but there
- were exceptions, such as our old friend Camulodunum
- (Colchester) in Britain. Under Roman influence these
- often grew into cities and were called 'oppida'. Equally,
- where a proper city existed before the Romans arrived (more
- typically in the cast) a city charter might be granted by the
- Roman emperor and it would be given the title, 'municipa'.
- Sometimes these new cities would be re-organised
- along Roman lines and sometimes they would continue
- running in the same way, subject to Roman approval.
- However, it is in those cities that were founded by the
- Romans that we can see what the ideal was. These
- were called, 'coloniae' or colonies and were initially
- built and lived in by veterans recently discharged from
- the legions. Far from being old and infirm, these were
- highly trained and experienced rnen who had simply
- done their allotted time in the service of Rome and
- been rewarded with a plot of land. Legionary training
- included surveying, construction, engineering and a
- host of skills useful to the building of a new city.
- Perhaps it is not surprising that the cities tended to be
- built in the same grid formation as a Roman fort. Of
- course, in an emergency the veterans could also act as a
- highly trained militia.
-
- The coloniae were given a charter by the emperor
- which laid down its constitution, gave it a name and
- detailed its rights and privileges. The administration
- was very similar to that of Rome itself. Just as (in the
- good old days of the Republic) the Senate elected two
- Consuls to rule the Empire, each city had a town
- council, the 'ordo', which elected two chief magis-
- trates, 'duovirs' to act as mayors. There were then
- various city officials with functions carefully spelled
- out in the city charter. Each city was also given an
- area of land which it could cultivate and raise rent
- from. With respect to their internal working, the cities
- were relatively independent from the authority of the
- provincial governor.
-
- Roman citizenship was a valuable status to possess
- in that it bestowed several important privileges. As
- well as various legal exemptions and rights of appeal,
- there were two major rights that bore directly on the
- workings of the cities. The first, 'commercium', was the
- right to conduct commerce under Roman Law which was
- a great advantage, particularly when trading between
- provinces. The second, 'conubium' was the capacity to
- have a marriage recognised under Roman Law, thereby
- protecting the legitimacy of any children and their rights
- of inheritance. Thus Roman citizenship was of great
- advantage to anyone seeking to build and retain a fortune
- and became increasingly highly sought after.
-
- BRICKS AND MORTAR
- ~~~~~~~~~~~~~~~~~
- Although early Roman towns (including Rome itself) were
- just as haphazard as everyone else's, by the 1st Century
- BC Greek notions of town planning had caught on and
- things changed dramatically. When they got going, the
- Romans were great little planners and relished the pros-
- pect of meticulously planned new cities. A site would be
- chosen and marked out by the imperial surveyors, closely
- following the layout of a legionary fort. Sacrifices would
- be made to the gods and away they would go. As far as
- local conditions would allow, the city would be in the
- shape of a playing card with two major roads crossing at
- right angles in the centre. The quarters thus created
- would be divided by side streets into a grid of numbered
- blocks, called 'insulae'.
-
- The surveyors would also allocate agricultural land to
- feed the population as well as making calculations as to
- land rents and the taxation needs of the new city. A
- Roman city was much more of an integral part of the
- surrounding countryside than is the case today. Since
- techniques for the preservation of food were not very
- highly developed, many of the needs of the city popula-
- tion had to be produced in the immediate vicinity. A city
- was simply not viable if it had insufficient agricultural
- land locked into its operation. Over time there was a
- tendency for smaller farms to be bought up by large
- landowners, who languished in plush villas and main
- tained substantial estates.
-
- Major public buildings would be built at the centre of the
- city, next to the main crossroads. Perhaps the most
- important of them was the forum. Although in the early
- days of the Republic the forum might sirnply be an open
- space, by the 1st Cantury BC the planners were starting
- to enjoy themselves and the forum took on a standard
- form, often resembling the headquarters of a fort. In the
- shape of a square, three of the sides would be formed by
- colonnaded walks, offices and shops. Along the fourth
- side would stand the basilica, which was a large assembly
- hall used for a range of activities, including court sittings,
- administration and political meetings. The area thus
- enclosed was used as the market place, with stalls set up
- much as they are today. The forum therefore acted as
- civic centre, market place and administrative he
- where goods and ideas were exchanged.
-
- CIVIC PRIDE
- ~~~~~~~~~~~
- Civic pride was an important part of city life and many of
- the public buildings were constructed simply to show off.
- Huge arches and monuments were constructed to honour
- some great deed of daring-do performed ned by a founding
- veteran or simply to toady to the emperor. Temples
- would be built in honour of some deity but great trouble
- would be taken to made sure that it was just a little bigger
- than the one in the next city. The city walls and the
- gateways in them were usually much more elaborate and
- massive than a purely defensive function would dictate.
-
- However, this was not simple vanity. The more prestige
- a city could generate, the more trade and imperial favours
- it could attract. Well, all right, it was mainly vanity.
- Naturally enough, some of the building work was
- financed out of city coffers. As with any city, money
- was collected from a bewildering array of rents and
- charges; fines, water-rates, customs duties, market tax'
- entrance fee to the city paths, licences etc. In Ephesus,
- had you wanted to set yourself up in the potentially
- lucrative business of selling salt and parsley, it would
- have cost you one denarius for the privilege. However,
- many individual buildings were paid for by wealthy
- benefactors which, if gou were very luckg, might even
- include the emperor. Moreover, the management of city
- finances could in itself be a matter of civic pride. The
- city of Nicomedia got in big trouble with the Emperor
- Trajan for spending vast amounts of money on not one
- but two failed aquaduct schemes. Perhaps they just
- leaked.
-
- Nevertheless, apart from showing off, the city did
- provide extensive civic amenities. Although medicine
- was in its infancy, there were hospitals and there were
- schools, often in rooms off the basilica. As such, market
- days were usually a school holiday simply because no-one
- could hear what the teacher was saying over the din.
- While the very wealthy might live in luxurious town
- houses or country villas (or both), most of the city
- population were housed in tenement blocks. These were
- very badly constructed and were forever spreading
- disease, falling over or burning down (or all three).
-
- Eventually, a height limit of 60ft was imposed, presum-
- ably on the basis that if they were going to fall down it
- better not be from too great a height. In the northern part
- of the empire, it was more usual for the poor to live in
- rows of timber houses.
-
- WATER
- ~~~~~
- However, the two most famous public amenities were
- connected to water. Aquaducts are perhaps the most
- spectacular legacy left by Rome. Many were fairly
- simple affairs consisting of underground pipelines. Some
- were colossal feats of engineering, blcing water careering
- down one side of a mountain and shooting up the other
- under force of pressure. They crossed gorges and went
- through mountains. One at Nimes went along a channel,
- through a mountain, and over a river on a bridge 1542 ft
- long and 161ft high. At Segovia, the quaduct is still in
- working order. On one rather sad occasion in Numidia,
- two teams of workers set about tunnelling through a
- mountain from either side but missed each other on the
- way.
-
- The other great watery contribution to world civilization
- were the Roman baths. In fact, of course, they were more
- like a cross between a sauna and swimming pool than a
- bathroom, with 'bathers' moving together from the
- undressing mom (apodytcnum) to the cold room
- (frigidanum) to the warm room (tepidarium) to the hot
- room (caldarium). Heat was produced by an underfloor
- system which sent hot air from a furnace into spaces
- beneath the floor and up the walls. It was so efficient that
- 'bathers' had to wear thick-soled sandals to protect their
- feet. The daily bath was very fashionable and a great
- social focus for both men and women. However, in the
- 2nd Century the Emperor Hadrian (who seerns to have
- been a bit of a spoil-sport) issued a decree forbidding
- mixed bathing.
-
- Although the aquaducts usually ensured a plentiful supply
- of water to the city as a whole, very few houses had the
- luxury of their own piped supply. The water was col-
- lected in large tanks and piped to the public baths and
- fountains. Moreover, since there was no mechanism for
- conrolling or stopping the flow, the drainage system had
- to be very efficient. The public latrines, with everyone
- sitting in rather sociable lines, were flushed with the
- water from the baths and the whole was carried away
- along drains and sewers.
-
- HIGHWAYS AND BYWAYS
- ~~~~~~~~~~~~~~~~~~~
- Straight roads are also something for which the Romans
- were famous. They built a transport and communica-
- tion network over their vast empire that was unparal-
- leled until the modern era. They built wooden cause-
- ways across marshes, bridges over rivers and zig-zagged
- roads up mountain sides. Moreover, it was all so well
- constructed that many roads and bridges have survived
- two thousand years or more. A bridge at Vaison-la-
- Romaine even survived a direct hit by a German bomb in
- 1944. Although the main roads were originally built for
- military purposes and to facilitate the running of the
- empire, once they were in place, of course, they were of
- great benefit to the communities through which they
- passed. The cities built side roads to link into the net-
- work and the maintenance of the system fell largely to the
- local communities.
-
- However, the legendary straightness of Roman roads is a
- little misleading. The road engineers were not stupid and
- if the easiest route was round a mountain or along the
- banks of a river, they could build curves with the best of
- them. However, when the terrain was flat and there was
- no particular reason not to go in a straight line, they went
- straight. Moreover, the Romans had the know-how to
- build in a straight line when they wanted to. The point
- really was that the roads were planed, so they actually
- went to where they were going by the shortest route.
-
- This seems to have been a revolutionary idea. Certainly
- the new roads must have seemed ridiculously straight to a
- local population used to tracks meandering their way happily
- across the countryside, apparently with no particular end
- in sight.
-
- Nevertheless, however good the roads were, they were much more
- expensive than water transport. Particularly when transporting
- large or heavy loads, a barge to the sea and then onto a ship was
- by far the most sensible way to go. Every permanent human
- settlement needs access to water and most ancient ones were built
- near to a river. If the river access was not sufficient for their
- needs, the Romans were more than capable of building canals
- to bridge the gap. A city with sea access could reap great
- rewards and would spend a lot of money on harbours
- and lighthouses etc. Although the city of Rome had very little
- sea faring tradition, with the advent of the empire and the
- large distances involved, it quickly acquired one.
-
- Not only did it make trade much more efficient and profitable but it
- made sense to rule the waves as well as the land in between.
-
- RELIGION
- ~~~~~~~~
- Religion played a vital and obvious role in Roman
- society; it is the back-seat driver of every society. Al-
- though we may have a clear impression of who the
- Roman gods were (Jupiter, Juno, Neptune, Minerva,
- Mars, Mercury and their chums) in fact Roman
- religion was a highly complex, not to say unwieldy
- structure. Not only did they rule a huge empire which
- contained a dazzling array of faiths, deities and spirits but
- they were also (on the whole) very tolerant of them and
- incorporated many into their own system. This confusion
- was not helped when Julius Caesar was made a god after
- his death, initiating a practise of emperor worship. Even
- the spirit of Rome itself, Roma, was worshipped.
- Religious belief often starts with a vague idea that there
- must be a divine essence in everything. Like many
- primitive societies, the Romans believed that every aspect
- of life and nature had its own spirit. Thus there were
- spirits of victory, fortune, marriage, storms, trees,
- streams, animals and anything else you care to name.
-
- There was also a spirit, called a 'Lar', which protected
- each household. When they dedicated an altar or a city,
- they often ended with, 'and any other gods around that we
- might have forgotten to mention'. This divine soup was
- given a little more structure by adopting the gods of the
- Etruscans and the Greeks. In particular, the Greek gods
- were very handy. The Romans identified some of their
- deities with particular Greek gods (Zeus became Jupiter,
- Hera became Juno, Hermes became Mercury etc.) thereby
- acquiring a ready-made pantheon complete with well
- developed mythological characters and legends.
-
- As they conquered new territory, they discovered new
- gods and incorporated them also, as much as anything
- to avoid having to suppress indigenous religions. So in
- Bath for example, there was a temple dedicated to 'Sulis
- Minerva', Sulis being a local Celtic nymph. Moreover,
- some of the eastern deities, such as Mithras in Persia,
- Cybele in Anatolia and Isis in Egypt found themselves at
- the centre of Roman mystery cults. Of course, some local
- religions were suppressed because they were seen as a
- threat to the Roman State. Druidism in Britain and
- northern Gaul came in this category, as did Christianity
- and Judaism. At first Christianity was tolerated but it did
- rather inconveniently demand that its followers renounce
- all other gods, which sounded like atheism to the Ro-
- mans. However, after a period of savage persecution
- (being thrown to the lions and all that) Christianity
- eventually became the official State religion at the end
- of the 4th Century.
-
- Of course, all of this was quite literally a god-send to the
- civic show-offs. There was no shortage of spare deities to
- build a temple in honour of and most cities boasted a
- veritable rash of shrines and temples, including at least
- one to their own patron deity. With each new emperor
- there was yet another possible candidate, particularly
- since there could hardly be a better way to carry favour
- with someone than to dedicate an enormous gilded shrine
- to them. Furthermore, it was a good excuse to really go
- to town with the decoration. Nevertheless, temples did
- have an important civic role in that Roman religion
- was a public rather than a personal affair, in which the
- rituals and sacrifices necessary for cantinued protection
- and prosperity were performed by priests in front of the
- assembled community. Temples and religious festivals
- were funded by the city and the priests were highly
- esteemed city officials.
-
- GOOD TIMES
- ~~~~~~~~~~
- As a society becomes wealthier and more technologically
- advanced, continued survival can be ensurred by working
- for less and less of the day. The wealthiest members of
- society do not have to work at all. As such, more time
- and effort is spent in working out how to have a really
- good time. To some extent the Roman empire collapsed
- because people ended up working so hard at enjoying
- themselves that they forgot to work at anything else. In
- modern legend, barbarian hordes gathered at the gates of
- Rome while the inhabitants were busy with the most
- enormous orgy. Moreover, with apologies to Virgil and
- Ovid, it is fair to say that the Romans did not spend their
- leisure time making great cultural and artistic strides.
- The drama was mostly borrowed from the Greeks and the
- chief role of music was to signal manoeuvres to fighting
- legions. In general, Romans were much better at eating,
- drinking and fighting than at writing sensitive poetry.
- Of course, the wealthy classes had cultural evenings in
- their homes, washed down with enormous banquets, but
- most people just went to the pub. These taverns also
- served as gaming houses and of the hundred or so identi-
- fied in Pompeii, several were brothels with unpaid
- accounts still scribbled on the walls. Under Greek
- influence, theatres were built and the educated classes sat
- and watched Greek tragedies arld comedies but it did not
- compare with what the Greeks themselves used to do.
-
- The rest of the public preferred less intellectually chal-
- lenging entertainment such as pantomime and mime, not
- least because women were not allowed to appear on the
- stage of a serious theatre. They were, however, allowed
- to appear in panto and these events soon degenerated into
- very vulgar and debauched spectacles, more in keeping
- with Roman sensibilities.
-
- THE GAMES
- ~~~~~~~~~
- What the Roman people enjoyed most of all were 'the
- games'. These came in various forms, most of them with
- origins in Etruscan funeral rites and Greek theatre but
- slowly adapted to suit the sadistic nature of the Roman
- audience. In fact, one can divide the games into the
- sporting, which took place in the circus and the sadistic,
- which took place in the amphitheatre. Sport had been a
- popular part of Greek culture and in the early days of the
- Republic, Romans had gone to Greece to take part in their
- games. Later, Greek sports were includet in Roman
- pub1ic games. In 67 AD, the Emperor Nero went on tour
- in Greece in order to take part in a Greek sporting festival
- which included the Olympic Games. He returned home
- with 1,808 first prizes, no doubt as a consequence of
- many a potential gold medalist tactfully falling over in the
- home straight.
-
- The circus games included wrestling, boxing and athlet-
- ics but the most popular sport was chariot racing. As
- such the design of the circus was best suited to this
- activity. It consisted of a long, thin racetrack with tiers
- of seats either side and ridiculously sharp bends at either
- end. A low wall called the spina ran down the centre to
- prevent head-on collisions (no doubt to the disappoint-
- nent of many of the spectators). Some of the circuses
- were simply enormous; the Circus Magimus in Rome
- having a capacity of 250,000. Chariot racing was big
- business (much like horse racing today) and the chariot-
- eers became real celebrities. There were four racing
- factions (imaginatively called red, blue, white and green)
- and the rivalries often led to violent altercations.
-
- DEATH AT THE GAMES
- ~~~~~~~~~~~~~~~~~~
- The sadistic Roman games took place in the ampithea-
- tre, which was an oval structure with the tiers of seats
- often raised above a high wall to protect the audience
- from the nasties below. The biggest of five in Rome was
- the Colosseum which could seat 50,000 people and had
- an arena that could be flooded to produce a large in which
- to stage naval conflicts. Beneath the stadium there was a
- maze of underground passages from which would emerge
- wild animals, Christians and gladiators. The gladiatorial
- contest had its origins in the Etruscan ritual of a fight to
- the death being staged at a funeral to help the deceased on
- his way. The Romans gradually lost the ritual signifi-
- cance but liked the idea of a fight to the death. Not
- surprisingly, most gladiators were slaves, although
- successful ones could eventually earn their freedom.
- They all got their freedom one way or another.
-
- As well as fighting each other, gladiators called
- bestiarii would fight wild animals, including bulls,
- bears, tigers, rhinoceroses, leopards, lions and elephants.
- The animals were also pitted against each other to add to
- the fun and a thriving trade grew up with distant prov-
- inces to supply the games with exotic animals for slaugh-
- ter. Nero once produced a spectacle that brought about
- the death of 400 bears and 300 lions in one day and 9,000
- animals are said to have died to inaugurate the Coliseum.
- It goes without saying that many Christians, Jews and
- other enemies of the State were executed by wild animals
- for the entertainment of the populace. They were a pretty
- bloody thirsty lot those Romans.
-
- THE LEGACY
- ~~~~~~~~~~
- However, dont lets be beastly to the Romans. They did after
- all give us both the word and the idea of civilisation. While
- it may no longer be geographically true that all roads
- lead to Rome, she lingers on in our own culture.
-
- Roman letters, your date of birth is recorded using the
- Roman calendar, your home town may well have been founded by
- Rome, your country was ruled by rome and given a name by
- Rome, you are governed partially under the principals of
- Roman law, many of the very words you speak are Roman. It is
- hard then to deny, that to some extent, your identity is
- tied up with Rome.
-
- 2,000 years after the coming of Imperial Rome we all still know
- about gladiators and legionaries, aquaducts and baths, the
- Circus Maximus and Hadrians wall. Caesar and Caligula.
- Most of us know practically nothing about the Minoan
- civilisation, the Chinese Empire (which was just as great
- as the Roman one), the Babylonians, the Assyrians, the
- Egyptians, the Hitties, the Persians, the Indians, the
- Goths, the Vandals, the Huns, the Slavs, the Greeks,
- the Britons. We dont know all that much about the greeks.
- We know they all existed but not much more than that. One
- almost gets the idea that the Romans were the ancient world;
- apart from Christ, the Battle of Hastings and Robin Hood
- they are what happened before Henry VIII.
-
-